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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ideas for WorldBox - BugBox</title>
  <subtitle>Ideas for WorldBox - BugBox as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://bugbox.featureupvote.com"/>
  <id>pr_barqggsfdp0uw8d</id>
  <updated>2025-05-18T12:19:04Z</updated>
  <entry>
    <title>HOW TO USE THIS BOARD - ONE BUG REPORT PER TICKET</title>
    <link href="https://bugbox.featureupvote.com/suggestions/255182/how-to-use-this-board-one-bug-report-per-ticket"/>
    <id>sug_zct1989jpkh3bno</id>
    <published>2021-12-05T16:49:23Z</published>
    <updated>2023-03-03T13:11:14Z</updated>
    <content type="text/plain">Heyyyyyy there, World Builders!&#13;
&#13;
Please leave only one idea/request per suggestion!&#13;
&#13;
We love to read them all, but for ideabox to work we need to keep it orgranized.&#13;
&#13;
You can always send more separate ideas.&#13;
&#13;
Thank you for understanding!</content>
  </entry>
  <entry>
    <title>Dragons Cannot Kill Boats</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717920/dragons-cannot-kill-boats"/>
    <id>sug_tun3g8ktxkcw2d0</id>
    <published>2026-06-22T16:12:32Z</published>
    <updated>2026-06-22T16:12:31Z</updated>
    <content type="text/plain">Dragons currently have no recourse if a boat attacks them in the water. I understand that they cannot land, but they also don't seem to attempt their sliding attacks, meaning dragons usually get wrecked by boats.</content>
  </entry>
  <entry>
    <title>The food with dwarfs</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717749/the-food-with-dwarfs"/>
    <id>sug_ehowkmzxsayap2e</id>
    <published>2026-06-21T03:10:57Z</published>
    <updated>2026-06-21T03:10:57Z</updated>
    <content type="text/plain">when the dwarfs create a city it could happen that they refuse to make a mill causing them to starve to death, it is not a problem of resources or space because they only build more houses (it doesn´t happen always but it makes them to extint in like 100 years)</content>
  </entry>
  <entry>
    <title>Add a migration tool</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717699/add-a-migration-tool"/>
    <id>sug_msvvph1bya94fha</id>
    <published>2026-06-20T14:19:43Z</published>
    <updated>2026-06-20T14:19:42Z</updated>
    <content type="text/plain">Kind of like how the trait rains work, you’d select a nation/city you want a group of people to migrate to, and they all head over there. It would make it more realistic for disease spread, and just overall.</content>
  </entry>
  <entry>
    <title>Persian language</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717607/persian-language"/>
    <id>sug_1tc5zswxacwjklr</id>
    <published>2026-06-19T19:59:28Z</published>
    <updated>2026-06-19T19:59:28Z</updated>
    <content type="text/plain">Please make Persian 100. That would be great because it really took a long time.</content>
  </entry>
  <entry>
    <title>Add court systems and news systems</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717381/add-court-systems-and-news-systems"/>
    <id>sug_abtejepzme4t7bi</id>
    <published>2026-06-18T04:48:59Z</published>
    <updated>2026-06-18T04:48:59Z</updated>
    <content type="text/plain">I always feel like worldbox is missing something big, but dont exactly know what it is. But i know, in my opinion, how it needs more of a story, or progression and specific events than just invaders. It might make the game much more interesting if you get to hear about prosecution of alleged cases among a list of laws. This can occur as often or not based on traits, like arson or terrorism. You can also make the government more of a tyranny, or focused on security, or communist, etc. due to events that could trigger the ruler or by forcing them to follow such ways through trait management, overall changing factors of what crime occurs, or who commits them. If I were to describe all of this for you, I'll just say complex governments.</content>
  </entry>
  <entry>
    <title>First Born God type creatures</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717335/first-born-god-type-creatures"/>
    <id>sug_glcv7ocimeu19uo</id>
    <published>2026-06-17T18:56:23Z</published>
    <updated>2026-06-17T18:56:23Z</updated>
    <content type="text/plain">New god like creatures, taller than other races and stronger, 'mini gods' with powers similar to ours with creation, and able to make their own kingdoms ect,  could be based off mythology gods of the old days</content>
  </entry>
  <entry>
    <title>Negative children</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717111/negative-children"/>
    <id>sug_ls9mrwlyxvqxdea</id>
    <published>2026-06-16T08:43:14Z</published>
    <updated>2026-06-16T08:43:13Z</updated>
    <content type="text/plain">I sadly I have no idea how this occured. I only have a few images to prove it. Im on steam using the default public version.</content>
  </entry>
  <entry>
    <title>A more Militerized and Different Politics</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717027/a-more-militerized-and-different-politics"/>
    <id>sug_dzdt9o8rsscbpbi</id>
    <published>2026-06-15T19:14:36Z</published>
    <updated>2026-06-15T19:14:36Z</updated>
    <content type="text/plain">I have been a fan of Worldbox for Years From 2019 Actually and i had always had one problem It had soul But No Bloodshed...I want To See Armies Like Better armed forces I dont Just Want Village leaders Starting revolts I also want Peasant revolts Army Revolts Coups And Even Internal Revolts where a Group of units fight for the Line of Sucession I want Calvary Units Like Horses Wolfs Bears Even easter eggs Like hog riders I want Battle Formations Independent squads That Form Without a Nation I want Kings Being Able To Unite Relms With Talks And Plots I Want Wars to devastate the World So Badly That Countries like the real World would Choose diplomacy i want Idiologies For example: A Kingdom that Is Very territorial And Expansionist And then you have a Kingdom That Indoctrinates Peace Abd Super Holy kingdom And a Super Chill Kingdom I just want Kingdom And Army Update And also Political Updates</content>
  </entry>
  <entry>
    <title>Religion system and avatar descending</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716770/religion-system-and-avatar-descending"/>
    <id>sug_u32px97o2jjxhb2</id>
    <published>2026-06-13T16:08:38Z</published>
    <updated>2026-06-13T16:08:38Z</updated>
    <content type="text/plain">I think it would be cool to implement a religion system and make like sanctuaries or churches where the ppl can enter and venerate and also implement a worshipping system like the more the civilisation is worshipping u, u can boost their morale or gestation period or sum. &#13;
&#13;
I thing there should more avatar descendings other than the crabzilla that cause mass destruction u can customize an avatar that look angel like or demon or human like or look totally different   that have diffrent ways of attacks and they can be worshipped buy civilisations or have differnt functions that can boost or nerd civilisations</content>
  </entry>
  <entry>
    <title>Women whit Beards? Specism?</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716729/women-whit-beards-specism"/>
    <id>sug_4nnzlkmewcm1dfk</id>
    <published>2026-06-13T09:12:24Z</published>
    <updated>2026-06-13T09:12:24Z</updated>
    <content type="text/plain">Okay, may i know... WHY THE F DO WOMEN SKELETONS HAVE BEARDS? WHY, I REALLY WHOULD BE INTERESTED TO KNOW WHY THE HECK TO THEY HAVE BEARDS?!&#13;
&#13;
Second now. Isnt it Racism or in this case Specism that it only has human Necroskeletons, is that intended?</content>
  </entry>
  <entry>
    <title>Incest?</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716680/incest"/>
    <id>sug_zjbdriyjtjeeb72</id>
    <published>2026-06-12T22:07:38Z</published>
    <updated>2026-06-12T22:07:38Z</updated>
    <content type="text/plain">So i don't know if im crazy or not. But the queen is a first generation. Her lover is one of her descendants :v i was looking at her lovers family and saw that he's in a relationship with his great great grandma?</content>
  </entry>
  <entry>
    <title>Saves disappear</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716475/saves-disappear"/>
    <id>sug_tvl88xz2myndihs</id>
    <published>2026-06-11T18:21:22Z</published>
    <updated>2026-06-11T18:21:21Z</updated>
    <content type="text/plain">I have a Steam version without mods. When I create a new world and save it to a save slot, the world seems to save, and a folder containing the world's files appears in the game files. But then, after some time (say, the next day), all the save slots are cleared for no reason, leaving empty folders with the numbers of those save slots in the game files. This happens all the time for some unknown reason. If I exit the game and then come back, the saves don't disappear. Even if I turn off the computer, then turn it back on and return to the game, they don't disappear. Autosaves, however, aren't cleared—their files always remain intact. This is a very strange bug, and it's very annoying and disruptive to play.</content>
  </entry>
  <entry>
    <title>Reimpregnation</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716217/reimpregnation"/>
    <id>sug_gcspgxa1nnj2y0o</id>
    <published>2026-06-10T15:30:55Z</published>
    <updated>2026-06-10T15:30:55Z</updated>
    <content type="text/plain">I noticied a pregnant female on my world that just breeded again and it restarted the pregnancies time, i saw it once and it was with the bandits, dont know if happens with the others.</content>
  </entry>
  <entry>
    <title>Power buttons unselected after changing brush size</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715887/power-buttons-unselected-after-changing-brush-size"/>
    <id>sug_s4gswlcc1jot55b</id>
    <published>2026-06-09T14:27:46Z</published>
    <updated>2026-06-09T14:27:46Z</updated>
    <content type="text/plain">After changing the brush size of powers that can be dropped (biome seeds, dynamite, etc), the button for said powers appear to be unselected, even though they still work.</content>
  </entry>
  <entry>
    <title>Tribute bug</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715700/tribute-bug"/>
    <id>sug_tfnybcuxm6ycikq</id>
    <published>2026-06-08T17:09:06Z</published>
    <updated>2026-06-08T17:09:06Z</updated>
    <content type="text/plain">Since some days any time kingdoms are created (race doesnt matter)  there is always a tribute of 0%</content>
  </entry>
  <entry>
    <title>Units phasing through tiles while swimming</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715566/units-phasing-through-tiles-while-swimming"/>
    <id>sug_21alht3c5fywted</id>
    <published>2026-06-07T15:54:05Z</published>
    <updated>2026-06-07T15:54:05Z</updated>
    <content type="text/plain">If you put a unit in water and make them swim to a different water source, and the two water sources have 1 tile of terrain separating them, units are able to swim through that terrain tile.</content>
  </entry>
  <entry>
    <title>Big shutdown on my game (with pics of log)</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715441/big-shutdown-on-my-game-with-pics-of-log"/>
    <id>sug_znf5fjcbdzklerp</id>
    <published>2026-06-06T10:22:48Z</published>
    <updated>2026-06-06T10:22:48Z</updated>
    <content type="text/plain">I was playng peacefully and then the game sort of crashed by showing be the logs</content>
  </entry>
  <entry>
    <title>Korean Localization Typo: “미을” should be “마을”  Bug Report:</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715434/korean-localization-typo-should-be-bug-report"/>
    <id>sug_ssnksxfibd0glo6</id>
    <published>2026-06-06T08:58:23Z</published>
    <updated>2026-06-06T08:58:23Z</updated>
    <content type="text/plain">Hello, I found a Korean translation typo in WorldBox.&#13;
&#13;
In the Noosphere and Life tab word “미을” is displayed, but this is incorrect Korean.&#13;
It should be “마을”, which means “village.”&#13;
&#13;
Current text: 미을&#13;
Correct text: 마을&#13;
&#13;
Please fix this Korean localization typo. Thank you!</content>
  </entry>
  <entry>
    <title>PLEASE FIX THIS, ITS ANNOYING, IS THIS INTENTIONAL??</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715430/please-fix-this-its-annoying-is-this-intentional"/>
    <id>sug_nsswg8ddwyhruav</id>
    <published>2026-06-06T08:23:42Z</published>
    <updated>2026-06-06T08:23:42Z</updated>
    <content type="text/plain">I spawned a human and its subspecies are all tangled up, its lifespan is below the base 70, and health and etc, I am very pissed off. This happened to my SPECIFIC worlds, and NO MATTER WHAT I DO, I can’t fix it, please, I really appreciate it if you fix it, I am on iOS. This ruins a lot of things for me. please, fix your game. It’s not because of world laws, or anything. it just happens, always</content>
  </entry>
  <entry>
    <title>Acid trees keep spreading</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715409/acid-trees-keep-spreading"/>
    <id>sug_xtgluculj3lcyhk</id>
    <published>2026-06-05T23:28:59Z</published>
    <updated>2026-06-05T23:28:59Z</updated>
    <content type="text/plain">Acid trees keep spreading in the forest soil</content>
  </entry>
  <entry>
    <title>Civs Never Make Copper Rings, Amulets</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715179/civs-never-make-copper-rings-amulets"/>
    <id>sug_mlgygc2szb0ofrl</id>
    <published>2026-06-04T15:09:52Z</published>
    <updated>2026-06-04T15:09:52Z</updated>
    <content type="text/plain">Since copper jewelry and bronze jewelry have the same metal cost, units will always make bronze, making obtaining copper impossible.</content>
  </entry>
  <entry>
    <title>Dragon animation glitch</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715129/dragon-animation-glitch"/>
    <id>sug_csbxa8knmtoinkf</id>
    <published>2026-06-04T12:16:55Z</published>
    <updated>2026-06-04T12:16:55Z</updated>
    <content type="text/plain">When making a dragon move to a certain area (giving them a strange urge) while the dragon is in the middle of rising into the air, it gets locked into the sprite of it rising.</content>
  </entry>
  <entry>
    <title>Hi, I'd like the game to have a section where you can use community-created maps. How would this wor</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714807/hi-id-like-the-game-to-have-a-section-where-you-can-use-communitycreated-maps-ho"/>
    <id>sug_xxbzuxz2plm9rkw</id>
    <published>2026-06-02T21:18:03Z</published>
    <updated>2026-06-02T21:18:03Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Screen bug</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714608/screen-bug"/>
    <id>sug_hcqqnzetxdwvenb</id>
    <published>2026-06-01T19:08:03Z</published>
    <updated>2026-06-01T19:08:02Z</updated>
    <content type="text/plain">The screen moves randomly without having touched my screen</content>
  </entry>
  <entry>
    <title>Scorpions are in the same size class as wolves and goats</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714425/scorpions-are-in-the-same-size-class-as-wolves-and-goats"/>
    <id>sug_p4pwmlx9yk6gxzb</id>
    <published>2026-05-31T09:58:57Z</published>
    <updated>2026-05-31T09:58:57Z</updated>
    <content type="text/plain">Tiny animals like scorpions can eat big animals like wolves and goats. This likely happened due to a typo where the size class of those animals were set to 12 instead of 2.</content>
  </entry>
  <entry>
    <title>Customize language and make alphabets and dialects</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714423/customize-language-and-make-alphabets-and-dialects"/>
    <id>sug_avipdn18xtcx7go</id>
    <published>2026-05-31T08:53:20Z</published>
    <updated>2026-05-31T08:53:20Z</updated>
    <content type="text/plain">It will have the same mechanic as the Culture name system but you can add words for writing and there can be a diffrent dialect option for the language so i won’t have to create a whole new one in every game i start</content>
  </entry>
  <entry>
    <title>Icons for save and load culture presets are swapped.</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714372/icons-for-save-and-load-culture-presets-are-swapped"/>
    <id>sug_nmh1mcqdhff7mm7</id>
    <published>2026-05-30T17:48:44Z</published>
    <updated>2026-05-30T17:48:44Z</updated>
    <content type="text/plain">Im sure the load and save icons are mixed in the naming onomastics.</content>
  </entry>
  <entry>
    <title>Army Ai is so stupid!!!!</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714259/army-ai-is-so-stupid"/>
    <id>sug_jk8c4paibcalfag</id>
    <published>2026-05-29T17:52:04Z</published>
    <updated>2026-05-29T17:52:04Z</updated>
    <content type="text/plain">When a kingdom declares war on another, the soldiers just behave like citizens like they start BREEDING and SINGING which forces me to guide them to the enemy kingdom. Literally unplayable, thanks maxim!</content>
  </entry>
  <entry>
    <title>Stupid expansion AI</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714257/stupid-expansion-ai"/>
    <id>sug_xdqdjlmiq2ahyx6</id>
    <published>2026-05-29T17:46:21Z</published>
    <updated>2026-05-29T17:46:21Z</updated>
    <content type="text/plain">Expanding is too stupid like a kingdom expands into empty barren wasteland and struggles to survive after that. Make it so that they try to go to coasts, rivers and areas that are full of minerals and resources.</content>
  </entry>
  <entry>
    <title>Remove the "king is a baby" trait.</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714255/remove-the-king-is-a-baby-trait"/>
    <id>sug_braxmweytd4xcrh</id>
    <published>2026-05-29T17:37:40Z</published>
    <updated>2026-05-29T17:37:40Z</updated>
    <content type="text/plain">It is so annoying and it wants to make me "Rip my eyes out". Istg when a country gets a "Kid" as their king, every SINGLE kingdom declares war. It forces me to kill the entire bloodline. Just so this war plague stops and it even made some kingdoms collapse! Remove it please!</content>
  </entry>
  <entry>
    <title>The character is stuck in a small hole and cannot escape, and is also stuck against a wall.</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714016/the-character-is-stuck-in-a-small-hole-and-cannot-escape-and-is-also-stuck-again"/>
    <id>sug_af0nqrx6wxt50pi</id>
    <published>2026-05-28T12:22:02Z</published>
    <updated>2026-05-28T12:22:01Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Species all have one base sprite pair</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713732/species-all-have-one-base-sprite-pair"/>
    <id>sug_xijausfomjfzgdg</id>
    <published>2026-05-26T21:29:17Z</published>
    <updated>2026-05-26T21:29:17Z</updated>
    <content type="text/plain">All of the species sprites in the game since I think just after the beta have had broken RNG where they will not choose anything other than 1 boy and 1 girl sprite, there used to be variety but now it's gone and it does kinda ruin some things for me when all the units look the same.</content>
  </entry>
  <entry>
    <title>Носорог</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713454/"/>
    <id>sug_byktildpkhiba0v</id>
    <published>2026-05-24T12:23:13Z</published>
    <updated>2026-05-24T12:23:13Z</updated>
    <content type="text/plain">Почему у носорога в описании написано, что он плохо видит, но у него нету черты близорукости?</content>
  </entry>
  <entry>
    <title>my chicken child is wearing a severed head</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713327/my-chicken-child-is-wearing-a-severed-head"/>
    <id>sug_4q32r5gqsqvwwvp</id>
    <published>2026-05-23T10:33:48Z</published>
    <updated>2026-05-23T10:33:48Z</updated>
    <content type="text/plain">My chicken child became king and is wearing a severed head instead of a crown</content>
  </entry>
  <entry>
    <title>Smaller Size Genetics Bug</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713149/smaller-size-genetics-bug"/>
    <id>sug_davdyyztwcaxhal</id>
    <published>2026-05-22T05:17:52Z</published>
    <updated>2026-05-22T05:17:52Z</updated>
    <content type="text/plain">If you put to many Smaller Size Genetics on to race, it will flip the model upside down and grow larger instead.</content>
  </entry>
  <entry>
    <title>Bandits aren't attacking humans</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713010/bandits-arent-attacking-humans"/>
    <id>sug_qd5o02yo8ifjbez</id>
    <published>2026-05-21T11:35:18Z</published>
    <updated>2026-05-21T11:35:18Z</updated>
    <content type="text/plain">I spawn a human civilization, and spawn some bandits around their village. I have added no traits to either of their species, and the bandits cannot join a civilization. They do not attack.&#13;
&#13;
I can't attach a screen recording because mp4s aren't allowed :/</content>
  </entry>
  <entry>
    <title>Ad bug</title>
    <link href="https://bugbox.featureupvote.com/suggestions/712893/ad-bug"/>
    <id>sug_tpjspqm1gtyqpsd</id>
    <published>2026-05-20T19:59:58Z</published>
    <updated>2026-05-20T19:59:58Z</updated>
    <content type="text/plain">I watched the 3 ads thing and when i got back to world box this happend i cant move but the all the other things work like spawing things etc</content>
  </entry>
  <entry>
    <title>Landmarks</title>
    <link href="https://bugbox.featureupvote.com/suggestions/712695/landmarks"/>
    <id>sug_ydyowubeljocwia</id>
    <published>2026-05-20T02:00:08Z</published>
    <updated>2026-05-20T02:00:07Z</updated>
    <content type="text/plain">Occasionally, continents, rivers, lakes, seas, mountains, gulfs, bays, and other topographical features receive names. These names may be given by the kingdom in which they are located, when there is no longer a kingdom, the name is preserved for the rest of the kingfoms</content>
  </entry>
  <entry>
    <title>Several Severe Issues with Hunting</title>
    <link href="https://bugbox.featureupvote.com/suggestions/712368/several-severe-issues-with-hunting"/>
    <id>sug_rhzafdqvkflbmy8</id>
    <published>2026-05-17T22:46:50Z</published>
    <updated>2026-05-17T22:46:50Z</updated>
    <content type="text/plain">* Actors that are members of civilizations (they are a member of a species with the Prefontal Cortex subspecies trait) are considered valid targets for hunting, despite the fact that is murder and allows a civilization to be attacked by other civilizations without it being considered war. Worse, this can occur even when the Diplomacy World Law is not active, meaning a civilization can essentially perform acts of war against another civilization when war isn't even supposed to occur at all.&#13;
* Actors will engage in hunting even if they have the Peaceful personal trait, which specifically says, "Never attacks first". But because they can still go hunting, that is rendered a lie.&#13;
* When viewing the mind of an actor, I have not been able to locate a neuron corresponding to the Hunting behaviour. It would appear that has been left out, even though it looks like every other behaviour is accounted for on that screen.&#13;
* Actors will engage in hunting even if the Hunger World Law is not active. I have also previously noted that non-sapient actors will some times attack and kill other non-sapient actors for food, even when both the Hunger World Law IS NOT active and the Peaceful Monsters World Law IS active.&#13;
* Actors will engage in hunting even if their species does not possess the Carnivore diet trait, and even if they also do not have the Stomach body trait, meaning that they will hunt and kill for meat even though they can't eat it. While it may be understandable that a species that can not eat meat might consider it worth while to harvest meat in order to make money selling it to other species, this makes it impossible to design a species or civilization that seeks to be vegetarian, or "at one with nature", or truly pacifistic, et cetera, like one might wish to do with Druids, Elves, Capybarans, et cetera.</content>
  </entry>
  <entry>
    <title>Unlocking Ant World</title>
    <link href="https://bugbox.featureupvote.com/suggestions/712173/unlocking-ant-world"/>
    <id>sug_rliiryxuewqz45u</id>
    <published>2026-05-16T07:29:12Z</published>
    <updated>2026-05-16T07:29:12Z</updated>
    <content type="text/plain">Hello! I ran into an issue when attempting to unlock the achievement, Ant World. Where you have to summon 10 of each ant. I tried doing this but the achievement did not unlock.</content>
  </entry>
  <entry>
    <title>Online</title>
    <link href="https://bugbox.featureupvote.com/suggestions/712150/online"/>
    <id>sug_nflrsohcmlhxeyv</id>
    <published>2026-05-16T00:09:00Z</published>
    <updated>2026-05-16T00:09:00Z</updated>
    <content type="text/plain">If you have pruime you can play with other plays in an qued up game</content>
  </entry>
  <entry>
    <title>missing translation</title>
    <link href="https://bugbox.featureupvote.com/suggestions/712112/missing-translation"/>
    <id>sug_yf0oot0kcj7oqpu</id>
    <published>2026-05-15T17:23:40Z</published>
    <updated>2026-05-15T17:23:40Z</updated>
    <content type="text/plain">In the attached you see some errors</content>
  </entry>
  <entry>
    <title>Unable to zoom, move, or use keybinds</title>
    <link href="https://bugbox.featureupvote.com/suggestions/711689/unable-to-zoom-move-or-use-keybinds"/>
    <id>sug_taavkng3ftpgosj</id>
    <published>2026-05-12T23:25:08Z</published>
    <updated>2026-05-12T23:25:07Z</updated>
    <content type="text/plain">Hello. Occasionally, when I play WorldBox, the game suddenly stops letting me zoom, move, or use any of the keybinds. This only happens when the game is actively running, and when paused, everything moved to a new spot, implying the game is still running, but not rendering properly.</content>
  </entry>
  <entry>
    <title>greg achievement bugged</title>
    <link href="https://bugbox.featureupvote.com/suggestions/711257/greg-achievement-bugged"/>
    <id>sug_p1lblsulowlb2ar</id>
    <published>2026-05-10T11:05:28Z</published>
    <updated>2026-05-10T11:05:28Z</updated>
    <content type="text/plain">alright so I made Greg appear naturally 3 times and it didn't give me the achievement or rite of fractured minds ;-;&#13;
as you can see in the screenshot I have gotten Greg to appear however it did not give me the achievement</content>
  </entry>
  <entry>
    <title>image of the character</title>
    <link href="https://bugbox.featureupvote.com/suggestions/711089/image-of-the-character"/>
    <id>sug_ekttagzzeiabqql</id>
    <published>2026-05-08T22:43:20Z</published>
    <updated>2026-05-08T22:43:20Z</updated>
    <content type="text/plain">I think it would be more logical if the unedited character images were smaller enough to match the size of the house door, and the smile should be even smaller.</content>
  </entry>
  <entry>
    <title>Error: No function to break down items being carried.</title>
    <link href="https://bugbox.featureupvote.com/suggestions/711076/error-no-function-to-break-down-items-being-carried"/>
    <id>sug_3m0s1yeiuv40lpa</id>
    <published>2026-05-08T20:39:57Z</published>
    <updated>2026-05-08T20:39:57Z</updated>
    <content type="text/plain">There were so many items that the character could only do one thing: constantly put things into the kingdom's inventory, and yet it never ran out.</content>
  </entry>
  <entry>
    <title>Inventory</title>
    <link href="https://bugbox.featureupvote.com/suggestions/711073/inventory"/>
    <id>sug_prxt4oxrslasv4s</id>
    <published>2026-05-08T20:30:20Z</published>
    <updated>2026-05-08T20:30:20Z</updated>
    <content type="text/plain">When a character (especially kings or heroes) kills too many enemies, their inventory becomes overflowing with thousands of items from victims, causing the AI ​​to become "overwhelmed" – only focused on storing items and neglecting other functions like combat or administration.</content>
  </entry>
  <entry>
    <title>Does this character walk on their head?</title>
    <link href="https://bugbox.featureupvote.com/suggestions/710691/does-this-character-walk-on-their-head"/>
    <id>sug_4nyz7tnh8pwsjxj</id>
    <published>2026-05-06T20:54:09Z</published>
    <updated>2026-05-06T20:54:09Z</updated>
    <content type="text/plain">This character is going in the opposite direction.</content>
  </entry>
  <entry>
    <title>AI reaction</title>
    <link href="https://bugbox.featureupvote.com/suggestions/710645/ai-reaction"/>
    <id>sug_slrx95cbjprwa0n</id>
    <published>2026-05-06T17:23:39Z</published>
    <updated>2026-05-06T17:23:38Z</updated>
    <content type="text/plain">If a kingdom possesses the characteristic of never attacking before being attacked by mindless monsters armed with weapons like fire, then the people of that kingdom would not react but would only focus on putting out the fires instead of attacking the monsters. What would the army be for then? And if they weren't given that characteristic, they would always be in a state of rage, destroying everything around them.</content>
  </entry>
</feed>
