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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ideas for WorldBox - BugBox</title>
  <subtitle>Ideas for WorldBox - BugBox as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://bugbox.featureupvote.com"/>
  <id>pr_barqggsfdp0uw8d</id>
  <updated>2025-05-18T12:19:04Z</updated>
  <entry>
    <title>HOW TO USE THIS BOARD - ONE BUG REPORT PER TICKET</title>
    <link href="https://bugbox.featureupvote.com/suggestions/255182/how-to-use-this-board-one-bug-report-per-ticket"/>
    <id>sug_zct1989jpkh3bno</id>
    <published>2021-12-05T16:49:23Z</published>
    <updated>2023-03-03T13:11:14Z</updated>
    <content type="text/plain">Heyyyyyy there, World Builders!&#13;
&#13;
Please leave only one idea/request per suggestion!&#13;
&#13;
We love to read them all, but for ideabox to work we need to keep it orgranized.&#13;
&#13;
You can always send more separate ideas.&#13;
&#13;
Thank you for understanding!</content>
  </entry>
  <entry>
    <title>Book religion wrongly classified as extinct</title>
    <link href="https://bugbox.featureupvote.com/suggestions/721034/book-religion-wrongly-classified-as-extinct"/>
    <id>sug_ca3zdqx5ijx1bke</id>
    <published>2026-07-13T00:23:17Z</published>
    <updated>2026-07-13T00:23:17Z</updated>
    <content type="text/plain">A book with the Oraka religion shows it as extinct, despite the fact that it still has 474 followers.</content>
  </entry>
  <entry>
    <title>KINGDOMS DONT CREATE FIREARMS</title>
    <link href="https://bugbox.featureupvote.com/suggestions/721006/kingdoms-dont-create-firearms"/>
    <id>sug_5vzon0lwozqqjnz</id>
    <published>2026-07-12T19:16:32Z</published>
    <updated>2026-07-12T19:16:31Z</updated>
    <content type="text/plain">I put the traits to the realms of creating shotguns and several years go by and they don't create any weapons</content>
  </entry>
  <entry>
    <title>Misaligned Village Ownership</title>
    <link href="https://bugbox.featureupvote.com/suggestions/720978/misaligned-village-ownership"/>
    <id>sug_tpmcagun3kly7tr</id>
    <published>2026-07-12T12:27:59Z</published>
    <updated>2026-07-12T12:27:59Z</updated>
    <content type="text/plain">Misaligned Village Ownership After Conquest&#13;
Description:​&#13;
I have encountered this bug three times. When Country A conquers a village from Country B, the village is correctly removed from Country B's info list and appears in Country A's info list. However, upon opening the specific village's information panel, the displayed owner still shows as Country B instead of Country A.&#13;
Steps to Reproduce:​&#13;
Start a game with at least two distinct nations (e.g., Humans and Orcs).&#13;
Allow or force the nations to go to war.&#13;
Wait for one nation to conquer a village belonging to the other nation.&#13;
Check the "Civilizations" tab: the village moves to the new owner's list correctly.&#13;
Click on the village directly to open its detailed info panel: the "Owner" field remains unchanged (still shows the previous owner).&#13;
Expected Behavior:​&#13;
The village info panel should update immediately to reflect the new owner (Country A) after conquest.&#13;
Platform:​  Android &#13;
Version:​ 0.51.4</content>
  </entry>
  <entry>
    <title>Clans live on After Kingdom is Destroyed</title>
    <link href="https://bugbox.featureupvote.com/suggestions/720094/clans-live-on-after-kingdom-is-destroyed"/>
    <id>sug_ijaz9u8s9bxzkfi</id>
    <published>2026-07-05T22:16:11Z</published>
    <updated>2026-07-05T22:16:11Z</updated>
    <content type="text/plain">I am proposing that once a clans kingdom has been conquered or destroyed or whatever the case may be as to why there is no more kingdom, when a member of a clan breeds, their off spring will still be heirs, or remain in that clan. to be clear. i do not want the clan to die out once the kingdom is destroyed. i think it would be nice to have the clan probably regain power at a later date. its also so cool because of how realistic it is... worldbox already has a similar feature when a kings kingdom is gone, he is able to remain a king for a short while and create another kingdom. like a true leader in exile! what im proposing literally falls under a similiar mechanic... the blood line does not die out, regardless if the king abandons his kingdom or not... his blood line, "Clan", remains intact. that is all im proposing and it would bring so much joy to the game!!!!</content>
  </entry>
  <entry>
    <title>Anti air defence for missiles</title>
    <link href="https://bugbox.featureupvote.com/suggestions/719900/anti-air-defence-for-missiles"/>
    <id>sug_o7bz5g6zdigsikw</id>
    <published>2026-07-04T06:40:32Z</published>
    <updated>2026-07-04T06:40:32Z</updated>
    <content type="text/plain">Create different levels of air defence against bombs with the higher level having a higher chance of intercepting stronger/more bombs. Air defence would be placed and would create a more realistic feel to modern day combat</content>
  </entry>
  <entry>
    <title>Boats dropping troops in the middle of the ocean</title>
    <link href="https://bugbox.featureupvote.com/suggestions/719649/boats-dropping-troops-in-the-middle-of-the-ocean"/>
    <id>sug_oonmlhgdxaeafzq</id>
    <published>2026-07-02T16:19:58Z</published>
    <updated>2026-07-02T16:19:58Z</updated>
    <content type="text/plain">I don’t know why I assume it’s a issue with path finding but boats from usually the attacking side would pick the troops up and then on the way back typically, would just drop em in the middle of the ocean. To their deaths.</content>
  </entry>
  <entry>
    <title>Unit Legacy</title>
    <link href="https://bugbox.featureupvote.com/suggestions/719569/unit-legacy"/>
    <id>sug_hhufynm2fmf3zdg</id>
    <published>2026-07-02T04:13:10Z</published>
    <updated>2026-07-02T04:13:10Z</updated>
    <content type="text/plain">Add a more Detailed Unit History, like past lives. or grandparents. i know its already added in the game but i want a legacy after death. so the issue is if a unit dies like a king. and his clan dies with him but he has a family where his family childrens was not added to the clan due to for example the clan has a maximum member of 5 only. so some of his kids wont be added. The main issue is the family tree of a unit is not that much when they die there are no more info who were their childrens was and who his relatives in a family tree was. Now that the king for example and the members of the clan is at war and all died the new king will trigger and the family of the former king will be lost. I want a more detailed History of a unit so i can track down its origin. so it will be more exciting and fun like finding a baby unit after 1000 years in a game then looking at its background its a descendant of the first king. So there will be more juice for a story that i want to build in the game. &#13;
This can also.apply to kingdoms with the Shattered crown culture. like making a story of who has the right to rule the entirety of the shattered kingdoms, the true son of the first ruler like that kind of thing. &#13;
You see these thing can improve ideas and make the game more fun.</content>
  </entry>
  <entry>
    <title>Left = 左 : Left =離開了?chinese translation mistake</title>
    <link href="https://bugbox.featureupvote.com/suggestions/719352/left-left-chinese-translation-mistake"/>
    <id>sug_vwgwqyoih6k0pfa</id>
    <published>2026-06-30T16:10:09Z</published>
    <updated>2026-06-30T16:10:09Z</updated>
    <content type="text/plain">'Left' that is suppose to mean someone 'leaved' (離開了) was translated to 'left(side)' 左&#13;
左(Left side)  ---should be changed to---&gt;離開了(leaved)</content>
  </entry>
  <entry>
    <title>Onomastic Error</title>
    <link href="https://bugbox.featureupvote.com/suggestions/719081/onomastic-error"/>
    <id>sug_gnzzeb5rwolbt6f</id>
    <published>2026-06-29T04:25:38Z</published>
    <updated>2026-06-29T04:25:38Z</updated>
    <content type="text/plain">The Word Durin turn into Rebr. Can I ask you guys fix this error.</content>
  </entry>
  <entry>
    <title>Tree grow problem</title>
    <link href="https://bugbox.featureupvote.com/suggestions/718865/tree-grow-problem"/>
    <id>sug_vn4sekd4qozsdfs</id>
    <published>2026-06-27T00:17:18Z</published>
    <updated>2026-06-27T00:17:17Z</updated>
    <content type="text/plain">Jungle trees grow when they do not need to grow</content>
  </entry>
  <entry>
    <title>I cant add maps</title>
    <link href="https://bugbox.featureupvote.com/suggestions/718591/i-cant-add-maps"/>
    <id>sug_tf2dg6vybqjejaf</id>
    <published>2026-06-25T09:37:18Z</published>
    <updated>2026-06-25T09:37:18Z</updated>
    <content type="text/plain">Whenever i try to add a map (and i already put a map file in a save slot) the save menu becomes bugged and it doesn't load the map</content>
  </entry>
  <entry>
    <title>Cross platform playing for everyone on any device</title>
    <link href="https://bugbox.featureupvote.com/suggestions/718522/cross-platform-playing-for-everyone-on-any-device"/>
    <id>sug_k1bclzpeahmmn9t</id>
    <published>2026-06-24T21:10:29Z</published>
    <updated>2026-06-24T21:10:29Z</updated>
    <content type="text/plain">I think you should make it so any device can install world box and I think you should add a cross platform game exactly like this where every one on any device can install it and you should add a feature where you can add freinds and play on there worlds</content>
  </entry>
  <entry>
    <title>Anomaly in Territory Expansion Logic Judgment</title>
    <link href="https://bugbox.featureupvote.com/suggestions/718367/anomaly-in-territory-expansion-logic-judgment"/>
    <id>sug_s0kxaqa1xvors7b</id>
    <published>2026-06-24T08:26:53Z</published>
    <updated>2026-06-24T08:26:53Z</updated>
    <content type="text/plain">Game Title: WorldBox&#13;
Affected Version: 0.51.4 Official Release&#13;
Issue Type: Anomaly in Territory Expansion Logic Judgment&#13;
&#13;
During regular sandbox simulation gameplay, I have encountered a consistently recurring territory logic anomaly. When a civilization's settlement spawns along a riverbank and finishes its initial territory expansion, the game's default minimum territory coverage will completely ignore the terrain-blocking effect of the river. It will automatically stretch across the entire water body, and directly include the land plots on the opposite bank — which are entirely unreachable via land routes — into this civilization's territory boundaries.&#13;
&#13;
This anomaly completely contradicts the game's basic civilization expansion logic: none of this civilization's units have ever set foot on the opposite bank, nor have they built bridges or constructed ships to complete any cross-river travel, yet they obtain full sovereignty over the plots on the opposite bank for no valid reason.&#13;
&#13;
This bug also triggers two cascading unreasonable phenomena that severely undermine the simulation experience:&#13;
The native civilization on the opposite bank is completely unable to reclaim the riverside plots that were incorrectly assigned to the cross-river civilization through the game's normal "peaceful territory expansion" mechanism. The only way to take back the land that naturally belongs to its own riverbank is to declare war on a neighboring country that maintains full peace with it, which completely disrupts the original peaceful development rhythm of the simulation.&#13;
When the native civilization recaptures the small disputed plot on its own riverbank through military occupation, the game's territory inheritance logic will take effect synchronously. It will automatically assign the cross-river plots on the opposite bank that originally belonged to the first civilization to the native civilization. No units ever need to actually cross the river to complete the occupation process,</content>
  </entry>
  <entry>
    <title>Dragons Cannot Kill Boats</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717920/dragons-cannot-kill-boats"/>
    <id>sug_tun3g8ktxkcw2d0</id>
    <published>2026-06-22T16:12:32Z</published>
    <updated>2026-06-22T16:12:31Z</updated>
    <content type="text/plain">Dragons currently have no recourse if a boat attacks them in the water. I understand that they cannot land, but they also don't seem to attempt their sliding attacks, meaning dragons usually get wrecked by boats.</content>
  </entry>
  <entry>
    <title>The food with dwarfs</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717749/the-food-with-dwarfs"/>
    <id>sug_ehowkmzxsayap2e</id>
    <published>2026-06-21T03:10:57Z</published>
    <updated>2026-06-21T03:10:57Z</updated>
    <content type="text/plain">when the dwarfs create a city it could happen that they refuse to make a mill causing them to starve to death, it is not a problem of resources or space because they only build more houses (it doesn´t happen always but it makes them to extint in like 100 years)</content>
  </entry>
  <entry>
    <title>Add a migration tool</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717699/add-a-migration-tool"/>
    <id>sug_msvvph1bya94fha</id>
    <published>2026-06-20T14:19:43Z</published>
    <updated>2026-06-20T14:19:42Z</updated>
    <content type="text/plain">Kind of like how the trait rains work, you’d select a nation/city you want a group of people to migrate to, and they all head over there. It would make it more realistic for disease spread, and just overall.</content>
  </entry>
  <entry>
    <title>Persian language</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717607/persian-language"/>
    <id>sug_1tc5zswxacwjklr</id>
    <published>2026-06-19T19:59:28Z</published>
    <updated>2026-06-19T19:59:28Z</updated>
    <content type="text/plain">Please make Persian 100. That would be great because it really took a long time.</content>
  </entry>
  <entry>
    <title>Add court systems and news systems</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717381/add-court-systems-and-news-systems"/>
    <id>sug_abtejepzme4t7bi</id>
    <published>2026-06-18T04:48:59Z</published>
    <updated>2026-06-18T04:48:59Z</updated>
    <content type="text/plain">I always feel like worldbox is missing something big, but dont exactly know what it is. But i know, in my opinion, how it needs more of a story, or progression and specific events than just invaders. It might make the game much more interesting if you get to hear about prosecution of alleged cases among a list of laws. This can occur as often or not based on traits, like arson or terrorism. You can also make the government more of a tyranny, or focused on security, or communist, etc. due to events that could trigger the ruler or by forcing them to follow such ways through trait management, overall changing factors of what crime occurs, or who commits them. If I were to describe all of this for you, I'll just say complex governments.</content>
  </entry>
  <entry>
    <title>First Born God type creatures</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717335/first-born-god-type-creatures"/>
    <id>sug_glcv7ocimeu19uo</id>
    <published>2026-06-17T18:56:23Z</published>
    <updated>2026-06-17T18:56:23Z</updated>
    <content type="text/plain">New god like creatures, taller than other races and stronger, 'mini gods' with powers similar to ours with creation, and able to make their own kingdoms ect,  could be based off mythology gods of the old days</content>
  </entry>
  <entry>
    <title>Negative children</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717111/negative-children"/>
    <id>sug_ls9mrwlyxvqxdea</id>
    <published>2026-06-16T08:43:14Z</published>
    <updated>2026-06-16T08:43:13Z</updated>
    <content type="text/plain">I sadly I have no idea how this occured. I only have a few images to prove it. Im on steam using the default public version.</content>
  </entry>
  <entry>
    <title>A more Militerized and Different Politics</title>
    <link href="https://bugbox.featureupvote.com/suggestions/717027/a-more-militerized-and-different-politics"/>
    <id>sug_dzdt9o8rsscbpbi</id>
    <published>2026-06-15T19:14:36Z</published>
    <updated>2026-06-15T19:14:36Z</updated>
    <content type="text/plain">I have been a fan of Worldbox for Years From 2019 Actually and i had always had one problem It had soul But No Bloodshed...I want To See Armies Like Better armed forces I dont Just Want Village leaders Starting revolts I also want Peasant revolts Army Revolts Coups And Even Internal Revolts where a Group of units fight for the Line of Sucession I want Calvary Units Like Horses Wolfs Bears Even easter eggs Like hog riders I want Battle Formations Independent squads That Form Without a Nation I want Kings Being Able To Unite Relms With Talks And Plots I Want Wars to devastate the World So Badly That Countries like the real World would Choose diplomacy i want Idiologies For example: A Kingdom that Is Very territorial And Expansionist And then you have a Kingdom That Indoctrinates Peace Abd Super Holy kingdom And a Super Chill Kingdom I just want Kingdom And Army Update And also Political Updates</content>
  </entry>
  <entry>
    <title>Religion system and avatar descending</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716770/religion-system-and-avatar-descending"/>
    <id>sug_u32px97o2jjxhb2</id>
    <published>2026-06-13T16:08:38Z</published>
    <updated>2026-06-13T16:08:38Z</updated>
    <content type="text/plain">I think it would be cool to implement a religion system and make like sanctuaries or churches where the ppl can enter and venerate and also implement a worshipping system like the more the civilisation is worshipping u, u can boost their morale or gestation period or sum. &#13;
&#13;
I thing there should more avatar descendings other than the crabzilla that cause mass destruction u can customize an avatar that look angel like or demon or human like or look totally different   that have diffrent ways of attacks and they can be worshipped buy civilisations or have differnt functions that can boost or nerd civilisations</content>
  </entry>
  <entry>
    <title>Women whit Beards? Specism?</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716729/women-whit-beards-specism"/>
    <id>sug_4nnzlkmewcm1dfk</id>
    <published>2026-06-13T09:12:24Z</published>
    <updated>2026-06-13T09:12:24Z</updated>
    <content type="text/plain">Okay, may i know... WHY THE F DO WOMEN SKELETONS HAVE BEARDS? WHY, I REALLY WHOULD BE INTERESTED TO KNOW WHY THE HECK TO THEY HAVE BEARDS?!&#13;
&#13;
Second now. Isnt it Racism or in this case Specism that it only has human Necroskeletons, is that intended?</content>
  </entry>
  <entry>
    <title>Incest?</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716680/incest"/>
    <id>sug_zjbdriyjtjeeb72</id>
    <published>2026-06-12T22:07:38Z</published>
    <updated>2026-06-12T22:07:38Z</updated>
    <content type="text/plain">So i don't know if im crazy or not. But the queen is a first generation. Her lover is one of her descendants :v i was looking at her lovers family and saw that he's in a relationship with his great great grandma?</content>
  </entry>
  <entry>
    <title>Saves disappear</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716475/saves-disappear"/>
    <id>sug_tvl88xz2myndihs</id>
    <published>2026-06-11T18:21:22Z</published>
    <updated>2026-06-11T18:21:21Z</updated>
    <content type="text/plain">I have a Steam version without mods. When I create a new world and save it to a save slot, the world seems to save, and a folder containing the world's files appears in the game files. But then, after some time (say, the next day), all the save slots are cleared for no reason, leaving empty folders with the numbers of those save slots in the game files. This happens all the time for some unknown reason. If I exit the game and then come back, the saves don't disappear. Even if I turn off the computer, then turn it back on and return to the game, they don't disappear. Autosaves, however, aren't cleared—their files always remain intact. This is a very strange bug, and it's very annoying and disruptive to play.</content>
  </entry>
  <entry>
    <title>Reimpregnation</title>
    <link href="https://bugbox.featureupvote.com/suggestions/716217/reimpregnation"/>
    <id>sug_gcspgxa1nnj2y0o</id>
    <published>2026-06-10T15:30:55Z</published>
    <updated>2026-06-10T15:30:55Z</updated>
    <content type="text/plain">I noticied a pregnant female on my world that just breeded again and it restarted the pregnancies time, i saw it once and it was with the bandits, dont know if happens with the others.</content>
  </entry>
  <entry>
    <title>Power buttons unselected after changing brush size</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715887/power-buttons-unselected-after-changing-brush-size"/>
    <id>sug_s4gswlcc1jot55b</id>
    <published>2026-06-09T14:27:46Z</published>
    <updated>2026-06-09T14:27:46Z</updated>
    <content type="text/plain">After changing the brush size of powers that can be dropped (biome seeds, dynamite, etc), the button for said powers appear to be unselected, even though they still work.</content>
  </entry>
  <entry>
    <title>Tribute bug</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715700/tribute-bug"/>
    <id>sug_tfnybcuxm6ycikq</id>
    <published>2026-06-08T17:09:06Z</published>
    <updated>2026-06-08T17:09:06Z</updated>
    <content type="text/plain">Since some days any time kingdoms are created (race doesnt matter)  there is always a tribute of 0%</content>
  </entry>
  <entry>
    <title>Units phasing through tiles while swimming</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715566/units-phasing-through-tiles-while-swimming"/>
    <id>sug_21alht3c5fywted</id>
    <published>2026-06-07T15:54:05Z</published>
    <updated>2026-06-07T15:54:05Z</updated>
    <content type="text/plain">If you put a unit in water and make them swim to a different water source, and the two water sources have 1 tile of terrain separating them, units are able to swim through that terrain tile.</content>
  </entry>
  <entry>
    <title>Big shutdown on my game (with pics of log)</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715441/big-shutdown-on-my-game-with-pics-of-log"/>
    <id>sug_znf5fjcbdzklerp</id>
    <published>2026-06-06T10:22:48Z</published>
    <updated>2026-06-06T10:22:48Z</updated>
    <content type="text/plain">I was playng peacefully and then the game sort of crashed by showing be the logs</content>
  </entry>
  <entry>
    <title>Korean Localization Typo: “미을” should be “마을”  Bug Report:</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715434/korean-localization-typo-should-be-bug-report"/>
    <id>sug_ssnksxfibd0glo6</id>
    <published>2026-06-06T08:58:23Z</published>
    <updated>2026-06-06T08:58:23Z</updated>
    <content type="text/plain">Hello, I found a Korean translation typo in WorldBox.&#13;
&#13;
In the Noosphere and Life tab word “미을” is displayed, but this is incorrect Korean.&#13;
It should be “마을”, which means “village.”&#13;
&#13;
Current text: 미을&#13;
Correct text: 마을&#13;
&#13;
Please fix this Korean localization typo. Thank you!</content>
  </entry>
  <entry>
    <title>PLEASE FIX THIS, ITS ANNOYING, IS THIS INTENTIONAL??</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715430/please-fix-this-its-annoying-is-this-intentional"/>
    <id>sug_nsswg8ddwyhruav</id>
    <published>2026-06-06T08:23:42Z</published>
    <updated>2026-06-06T08:23:42Z</updated>
    <content type="text/plain">I spawned a human and its subspecies are all tangled up, its lifespan is below the base 70, and health and etc, I am very pissed off. This happened to my SPECIFIC worlds, and NO MATTER WHAT I DO, I can’t fix it, please, I really appreciate it if you fix it, I am on iOS. This ruins a lot of things for me. please, fix your game. It’s not because of world laws, or anything. it just happens, always</content>
  </entry>
  <entry>
    <title>Acid trees keep spreading</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715409/acid-trees-keep-spreading"/>
    <id>sug_xtgluculj3lcyhk</id>
    <published>2026-06-05T23:28:59Z</published>
    <updated>2026-06-05T23:28:59Z</updated>
    <content type="text/plain">Acid trees keep spreading in the forest soil</content>
  </entry>
  <entry>
    <title>Civs Never Make Copper Rings, Amulets</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715179/civs-never-make-copper-rings-amulets"/>
    <id>sug_mlgygc2szb0ofrl</id>
    <published>2026-06-04T15:09:52Z</published>
    <updated>2026-06-04T15:09:52Z</updated>
    <content type="text/plain">Since copper jewelry and bronze jewelry have the same metal cost, units will always make bronze, making obtaining copper impossible.</content>
  </entry>
  <entry>
    <title>Dragon animation glitch</title>
    <link href="https://bugbox.featureupvote.com/suggestions/715129/dragon-animation-glitch"/>
    <id>sug_csbxa8knmtoinkf</id>
    <published>2026-06-04T12:16:55Z</published>
    <updated>2026-06-04T12:16:55Z</updated>
    <content type="text/plain">When making a dragon move to a certain area (giving them a strange urge) while the dragon is in the middle of rising into the air, it gets locked into the sprite of it rising.</content>
  </entry>
  <entry>
    <title>Hi, I'd like the game to have a section where you can use community-created maps. How would this wor</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714807/hi-id-like-the-game-to-have-a-section-where-you-can-use-communitycreated-maps-ho"/>
    <id>sug_xxbzuxz2plm9rkw</id>
    <published>2026-06-02T21:18:03Z</published>
    <updated>2026-06-02T21:18:03Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Screen bug</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714608/screen-bug"/>
    <id>sug_hcqqnzetxdwvenb</id>
    <published>2026-06-01T19:08:03Z</published>
    <updated>2026-06-01T19:08:02Z</updated>
    <content type="text/plain">The screen moves randomly without having touched my screen</content>
  </entry>
  <entry>
    <title>Scorpions are in the same size class as wolves and goats</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714425/scorpions-are-in-the-same-size-class-as-wolves-and-goats"/>
    <id>sug_p4pwmlx9yk6gxzb</id>
    <published>2026-05-31T09:58:57Z</published>
    <updated>2026-05-31T09:58:57Z</updated>
    <content type="text/plain">Tiny animals like scorpions can eat big animals like wolves and goats. This likely happened due to a typo where the size class of those animals were set to 12 instead of 2.</content>
  </entry>
  <entry>
    <title>Customize language and make alphabets and dialects</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714423/customize-language-and-make-alphabets-and-dialects"/>
    <id>sug_avipdn18xtcx7go</id>
    <published>2026-05-31T08:53:20Z</published>
    <updated>2026-05-31T08:53:20Z</updated>
    <content type="text/plain">It will have the same mechanic as the Culture name system but you can add words for writing and there can be a diffrent dialect option for the language so i won’t have to create a whole new one in every game i start</content>
  </entry>
  <entry>
    <title>Icons for save and load culture presets are swapped.</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714372/icons-for-save-and-load-culture-presets-are-swapped"/>
    <id>sug_nmh1mcqdhff7mm7</id>
    <published>2026-05-30T17:48:44Z</published>
    <updated>2026-05-30T17:48:44Z</updated>
    <content type="text/plain">Im sure the load and save icons are mixed in the naming onomastics.</content>
  </entry>
  <entry>
    <title>Army Ai is so stupid!!!!</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714259/army-ai-is-so-stupid"/>
    <id>sug_jk8c4paibcalfag</id>
    <published>2026-05-29T17:52:04Z</published>
    <updated>2026-05-29T17:52:04Z</updated>
    <content type="text/plain">When a kingdom declares war on another, the soldiers just behave like citizens like they start BREEDING and SINGING which forces me to guide them to the enemy kingdom. Literally unplayable, thanks maxim!</content>
  </entry>
  <entry>
    <title>Stupid expansion AI</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714257/stupid-expansion-ai"/>
    <id>sug_xdqdjlmiq2ahyx6</id>
    <published>2026-05-29T17:46:21Z</published>
    <updated>2026-05-29T17:46:21Z</updated>
    <content type="text/plain">Expanding is too stupid like a kingdom expands into empty barren wasteland and struggles to survive after that. Make it so that they try to go to coasts, rivers and areas that are full of minerals and resources.</content>
  </entry>
  <entry>
    <title>Remove the "king is a baby" trait.</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714255/remove-the-king-is-a-baby-trait"/>
    <id>sug_braxmweytd4xcrh</id>
    <published>2026-05-29T17:37:40Z</published>
    <updated>2026-05-29T17:37:40Z</updated>
    <content type="text/plain">It is so annoying and it wants to make me "Rip my eyes out". Istg when a country gets a "Kid" as their king, every SINGLE kingdom declares war. It forces me to kill the entire bloodline. Just so this war plague stops and it even made some kingdoms collapse! Remove it please!</content>
  </entry>
  <entry>
    <title>The character is stuck in a small hole and cannot escape, and is also stuck against a wall.</title>
    <link href="https://bugbox.featureupvote.com/suggestions/714016/the-character-is-stuck-in-a-small-hole-and-cannot-escape-and-is-also-stuck-again"/>
    <id>sug_af0nqrx6wxt50pi</id>
    <published>2026-05-28T12:22:02Z</published>
    <updated>2026-05-28T12:22:01Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Species all have one base sprite pair</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713732/species-all-have-one-base-sprite-pair"/>
    <id>sug_xijausfomjfzgdg</id>
    <published>2026-05-26T21:29:17Z</published>
    <updated>2026-05-26T21:29:17Z</updated>
    <content type="text/plain">All of the species sprites in the game since I think just after the beta have had broken RNG where they will not choose anything other than 1 boy and 1 girl sprite, there used to be variety but now it's gone and it does kinda ruin some things for me when all the units look the same.</content>
  </entry>
  <entry>
    <title>Носорог</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713454/"/>
    <id>sug_byktildpkhiba0v</id>
    <published>2026-05-24T12:23:13Z</published>
    <updated>2026-05-24T12:23:13Z</updated>
    <content type="text/plain">Почему у носорога в описании написано, что он плохо видит, но у него нету черты близорукости?</content>
  </entry>
  <entry>
    <title>my chicken child is wearing a severed head</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713327/my-chicken-child-is-wearing-a-severed-head"/>
    <id>sug_4q32r5gqsqvwwvp</id>
    <published>2026-05-23T10:33:48Z</published>
    <updated>2026-05-23T10:33:48Z</updated>
    <content type="text/plain">My chicken child became king and is wearing a severed head instead of a crown</content>
  </entry>
  <entry>
    <title>Smaller Size Genetics Bug</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713149/smaller-size-genetics-bug"/>
    <id>sug_davdyyztwcaxhal</id>
    <published>2026-05-22T05:17:52Z</published>
    <updated>2026-05-22T05:17:52Z</updated>
    <content type="text/plain">If you put to many Smaller Size Genetics on to race, it will flip the model upside down and grow larger instead.</content>
  </entry>
  <entry>
    <title>Bandits aren't attacking humans</title>
    <link href="https://bugbox.featureupvote.com/suggestions/713010/bandits-arent-attacking-humans"/>
    <id>sug_qd5o02yo8ifjbez</id>
    <published>2026-05-21T11:35:18Z</published>
    <updated>2026-05-21T11:35:18Z</updated>
    <content type="text/plain">I spawn a human civilization, and spawn some bandits around their village. I have added no traits to either of their species, and the bandits cannot join a civilization. They do not attack.&#13;
&#13;
I can't attach a screen recording because mp4s aren't allowed :/</content>
  </entry>
</feed>
