Kingdoms make way too many tiny villages
There seems to be a bug in the beta where kingdoms, especially expansionist ones, make way too many tiny villages and take way too long to populate them (especially when colonizing new islands.
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04 Apr, '25
LuciferHighlighted comment
The same thing seems to be happening to me, this is a large continent world with default elves, and these villages are all over 100 years old, having never grown over 5 population or building anything other than bonfires. -
09 Apr, '25
Sand RentalI'm familiar with this problem. It's a compounding food/children issue. Villagers are less likely to reproduce if they have no food, and newly settled villagers will NEVER grow if they don't have births. For some reason, units never migrate to fill underpopulated villages. Migrations only ever occur during initial settlement.
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10 Apr, '25
Literally a clownWhat seems to happen a lot is that villages are started on another continent without anyone being actually present at that location. So the game sets aside the space for the village, and assign some people to live in it, but they remain in their original village so they never actually build it up. Sometime after a while they are ferried there and the village actually starts building up.
Something even worse is that sometimes people start villages and break away from their original kingdom while still living in it. I have a game currently with a collection of these phantom city states all over the main continent, with all their kings living together in their original kingdom.
This issue currently seems the biggest obstacle to growth, because these villages are wasted space that never gets reclaimed by other kingdoms or by actual colonists.
I think villages should never be able to be started or joined by people who aren't actually on location.