Improved gameplay loop via implementation of tiered progression systems

155 votes

Currently the core gameplay loop of worldbox has shifted to the early game.
What if we add progression back across core simulated systems, returning replay value to the mid-late gameplay loop?

Language system proposed gameplay loop:
-Language has tiers
-After reaching a given tier,a culture is created
-higher tiers will boost: research/faith
-neuron event:multilingual language acquisition
-early-game core loop

Culture: adds depth by allowing technological progress.
-culture bound to a language
-return to megabox tech tier
-add religion as a tech (such as: temple - build a temple to found a religion)
-religion is bound to a culture and its base language
-neuron event: culture swap
-mid-game core loop

Religion: lategame depth
-religion-level mana pool (vs unit based mana)
-tiered magic unlocks
-unit "faith" value influences magic cast chance
-neuron event: religion swap
-late-game core loop
-player intervention can add religion/magic earlier (player agency restored)

value added!

Reported Suggested by: Shahbaz Upvoted: 19 Jun Comments: 7

Comments: 7
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